Game News Diablo Immortal rakes in crazy sums every day, the figure that will revive the debate on microtransactions!
Not content with having given life, in the past, to planetary hits which assured it a certain financial ease, Blizzard found a way to hit the jackpot thanks to the release of Diablo Immortal on the mobile game market. Inevitably, a Diablo game that you can carry wherever you want, it makes you want. And we have to believe that players love this proposal and that they don’t hesitate to spend a few dollars when we see the amount of daily expenses on the game during the month of June!
- Diablo, the demon of greed
- A year at 365 million dollars, at least!
Diablo, the demon of greed
It’s quite simple, since the launch of Diablo Immortalwe only hear about two things: on the one hand, the highly contested economic model of Blizzard’s title and, on the other, the financial success of mobile games around the world. As soon as it was released, the software offered the best start of the license and allowed its owner to get his hands on a very nice bundle. Consequently, the appearance free-to-play of the title has drawn the wrath of a large fringe of players around the world. Moreover, one of them had a more than intriguing idea to make himself heard: that of become the best player on your server without spending a single penny.
However, alongside this kind of initiative, there are players who, beyond just devoting time to it, invest a lot of their savings in it., even if it meant sacrificing everything they had on another game from Blizzard studios to build a most optimized character. Besides, if we thought that it was “only” enough to spend more than 100,000 dollars to become the supreme hero, the figure is far from realitySadly !
A year at 365 million dollars, at least!
In short, since the launch of the game – almost a month ago – the numbers have been dizzying. In addition to the astronomical number of players who have acquired the game on their favorite mobile device or on computerit’s not just them that can be counted by the million. As pointed out by the business site MobileGamer, Diablo Immortal managed to generate more than a million dollars in revenue per day to reach, at the end of June, the tidy sum of 49 million dollars.
What is most surprising in all of this is that the bad press that the title may have experienced or the very negative opinions that it may have received from the community, due to its economic model, have not harmed Blizzard’s title since he experienced consistent performance throughout this first month marketing: there was even a peakjust over seven days after its launch, where the title had generated almost 2.5 million dollars in 24 hours. It’s also a safe bet that its income will explode since within a few days, Diablo Immortal will open its doors to several Asian countries !